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Accessors

enabled

Gets/sets the enabled state of the controls Returns: boolean

options

Gets/sets any options the controls implementation might need Returns: Partial<Record<string, unknown>>

targetCamera

Sets the camera that will be controls by this controls instance. It only accepts PerspectiveCamera or OrthographicCamera instances Returns: void

up

Sets the up vector this controls instance will use to compute the camera position and rotation. Default value is (0, 1, 0), however speckle data is represented in a coordinate system where up is (0, 0, 1) Returns: Vector3

Methods

dispose

Disposes of the controls implementation Returns: void

fitToSphere

All controls implementations need to be able to position and orient themselves according to an input Sphere
The sphere argument is provided in a coordinate system where up is (0, 1, 0)
Parameters: Returns: void

fromPositionAndTarget

Sets the controller’s goal position and rotation based on a given location and another location to ‘lookAt’. All controls implementation need to be able to position and orient themselves according to these two vectors. Parameters:
  • position: The desired camera position as Vector3
  • target: A position in space where the camera should ‘lookAt’ as Vector3 Returns: void

getPosition

Gets the current goal position of the control’s target camera Returns: Vector3

getTarget

Gets the current goal look position of the control’s target camera Returns: Vector3

isStationary

Determines whether the control’s camera target is stationary or not. Returns: boolean

jumpToGoal

Immediately sets the control’s target camera position and rotation to their goal values. Effectively skipping over any potential camera animation Returns: void

update

The control’s update loop Parameters:
  • delta(optional): Frame delta time
Returns: void
Last modified on July 18, 2026