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Properties

objectPickConfiguration

Holds the ObjectPickConfiguration for pick filtering.
By default the viewer filters the objects from ObjectClicked and ObjectDoubleClicked events the following way: - Null materials are ignored - Materials with visible=false are ignored - Transparent materials with opacity=0 are ignored - SpeckleGhostMaterial material instances are ignored

Accessors

allObjects

Gets the parent three.js object for all loaded scene content. Returns: Object3D

clippingPlanes

Gets or set the clipping Planes for the scene. Anything outside the volume determined by the clipping planes will get visually clipped.

clippingVolume

Gets or set the clipping volume for the renderer as a Box3. Anything outside the clipping volume is not interactible by default.

indirectIBL

Sets the texture for indirect image based lighting. Works as per existing three.js Scene documentation.

indirectIBLIntensity

Sets the envMapIntensity for all SpeckleStandardMaterials in the scene.

intersections

Gets the Intersections instance associated with the renderer. Returns: Intersections

needsRender

Signals the renderer that it needs to render at least one frame. Assigning a false value has no effect.

pipeline

Gets or sets the renderer’s Pipeline.

renderer

Gets the underlying SpeckleWebGLRenderer which is small extension of WebGLRenderer. Returns: SpeckleWebGLRenderer

renderingCamera

Gets the currently rendering Camera. Returns: Camera

renderingStats

Gets the up to date RenderingStats. Returns: RenderingStats

scene

Gets the underlying three.js Scene. Returns: Scene

sceneBox

Gets the total bounds of the scene. Returns: Box3

sceneCenter

Gets the center of the total bounds of the scene. Returns: Vector3

sceneSphere

Gets the sphere encompasing the entire scene. Returns: Sphere

shadowcatcher

Gets The Shadowcatcher🛸 instance associated with the renderer. Returns: Shadowcatcher

shadowMapNeedsUpdate

Signals the renderer to render the shadowmap.

sunLight

Gets the DirectionalLight sun instance. Returns: DirectionalLight

Methods

addRenderTree

Generator function which takes the id of a render tree, builds the batches, then adds the batches to the scene. The function will yield after each batch has been created, allowing for user defined code to be run in the following fashion.
Parameters:
  • subtreeId: The id of the render tree to add to the scene
Returns: AsyncGenerator

boxFromObjects

Builds the bounds of the provided object ids as a Box3. Parameters:
  • objectIds: An array of ids that participate in the bounds calculation
Returns: Box3

cancelRenderTree

Cancels any ongoing render tree adding operations. Effective cancelling happens as soon as the current running generator step yields. Parameters:
  • objectIds: An array of ids that participate in the bounds calculation
Returns: void

enableLayers

Enables/Disables ObjectLayers from rendering. By default all layers are enabled. Parameters:
  • objectIds: An array of ids that participate in the bounds calculation
Returns: void

getBatch

Gets a Batch by id. Parameters:
  • id: The id of the batch
Returns: Batch

getBatchMaterial

Gets the default material of the provided NodeRenderView. It’s originally defined material. Parameters: Returns: Material

getMaterial

Gets the current material of the provided [NodeRenderView](/dev Parameters: Returns: Material

getObject

Gets the associated BatchObject with the provided NodeRenderView. Parameters: Returns: BatchObject

getObjects

Gets all BatchObject instances from the renderer. Returns: BatchObject[]

removeRenderTree

Removes the specified render tree along with all it’s generated objects from the scene. Parameters:
  • subtreeId: The id of the render tree to remove from the scene
Returns: void

renderViewFromIntersection

Takes an intersection result produced by intersections and outputs the intersected NodeRenderView. Parameters: Returns: NodeRenderView

resetMaterials

Resets all object materials to their original default. Returns: void

resetPipeline

Resets the current rendering pipeline. Returns: void

resize

Manually resizes the renderer. Returns: void

setMaterial

There are several overloads of this method.
Sets the material instance to the specified rvs. Parameters:
Creates a material based on the intersection between RenderMaterial, DisplayStyle and MaterialOptions. Because this method does not discriminate based on the render view’s geometry type (mesh, lines, points) it needs to be able to build materials suitable for all gometry types. Parameters: Returns: void
Sets the filter material to the specified rvs. FilterMaterials are a set of predefined material types which are commonly used. Parameters: Returns: void

setSunLightConfiguration

Sets the provided SunLightConfiguration. Parameters: Returns: void

updateShadowCatcher

Updates The Shadowcatcher🛸. Parameters:
  • optional force: boolean
Returns: void

Typedefs

ObjectPickConfiguration

  • pickedObjectsFilter: The filtering predicate
You can accept or reject each picked object from ObjectClicked and ObjectDoubleClicked events, based on thier NodeRenderView and Material

RenderingStats

Details regarding rendering state.

SunLightConfiguration

  • elevation: Elevation in polar coordinates
  • azimuth: Azimuth in polar coordinates
  • radius: Distance from the camera target
Last modified on July 18, 2026